On this project, I spent most of my time working on magical effects, particle systems, RBD destruction, and pyro simulations, as well as FX shot look development and rendering.
My work covered both the technical and visual sides of the effects, from building and refining simulation setups to integrating the results into final shots.
A large part of the process involved balancing simulation quality, art direction, timing, and shot composition, making sure the effects worked not only as standalone simulations but also as part of the overall visual language of the sequence.
I also contributed to the look development of FX shots, including shader and render adjustments, lighting interaction, and final presentation, helping the effects integrate more naturally with the surrounding environment and cinematography.
The project gave me the opportunity to work across a broad range of FX disciplines