KHODATARS.

Visual effects artist and technical director
building imagery for film and games.

MEET THE ARTIST
01 / THE ARTISTBEHIND THE WORK

THE PERSON BEHIND THE WORLDS

An artist’s EYE. A technical MIND.

I’m Alireza Khodatars, also known as Armin.
I create visual effects for feature films, episodic stories, AAA games and advertising.

MORE ABOUT ME
A CAREER IN MOTIONEXPLORE THE NUMBERS

Differentworlds. One evolvingcraft.

From film to games, every world brings a new challenge—and another way to grow as an artist.

Many tools. One vision.

I choose the tools that serve the idea. My craft is shaped by curiosity and problem-solving, beyond any one piece of software.

Behind the numbers Explore the journey, the teams and the places.

Years of experience
20+
Studios I’ve contributed to
50+
Countries across my career
10+

THE PORTFOLIO / TWO WORLDS

Choose yourexperience.

Select a world.
Or scroll to explore both.

FILM & TV, THEN GAMES / 20 PROJECTS

One scroll.
Entirely different worlds.

FILM / SELECTED WORK PROJECT INDEX ↗

01 / 20 Let curiosity lead the way.

THE MAGICFARAWAY TREE.

Water and pyro simulations; foliage, plant growth and tree simulations; hair and fur dynamics; and pipeline tools.

FX TD

VIEW PROJECT
The Magic Faraway Tree
LET CURIOSITY LEAD THE WAY.NEXT WORLD ↓
FILM / SELECTED WORK PROJECT INDEX ↗

02 / 20 When the city unravels.

HAVOC.

Pyro and rigid-body (RBD) simulations, car crashes, sparks, fire, shattered glass, muzzle flashes and rain.

FX TD Lighting TD & Look Dev

VIEW PROJECT
Havoc
WHEN THE CITY UNRAVELS.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

03 / 20 A legend takes the reins.

RENEGADENELL.

FX asset and shot look development and lighting. Grain, dust, smoke and pyro simulations, RBD destruction, magical effects and particles.

FX TD Lighting TD & Look Dev

VIEW PROJECT
Renegade Nell
A LEGEND TAKES THE REINS.NEXT WORLD ↓
FILM / SELECTED WORK PROJECT INDEX ↗

04 / 20 Into the dark. Out of the ordinary.

DAMSEL.

Shot lighting and FX look development, refining and adapting dragon-fire effects for each shot.

Lighting TD & Look Dev

VIEW PROJECT
Damsel
INTO THE DARK. OUT OF THE ORDINARY.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

05 / 20 Every connection leaves a trace.

LIAISON.

Localised water simulations, destruction, rain, droplets and compositing elements. Multi-shot lighting, combined simulations, data optimisation and water look development.

FX TD Lighting TD & Look Dev

VIEW PROJECT
Liaison
EVERY CONNECTION LEAVES A TRACE.NEXT WORLD ↓
FILM / SELECTED WORK PROJECT INDEX ↗

06 / 20 Two sides. One extraordinary world.

THE SCHOOL FORGOOD AND EVIL.

Magical effects, particles, RBD destruction and pyro simulations, plus FX shot look development and rendering.

FX TD Lighting TD & Look Dev

VIEW PROJECT
The School for Good and Evil
TWO SIDES. ONE EXTRAORDINARY WORLD.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

07 / 20 Everything is connected.

THE WHEELOF TIME.

Dark-energy FX and look development, including Houdini Digital Assets (HDAs) and workflows, alongside pyro, magical effects and destruction.

FX TD

VIEW PROJECT
The Wheel of Time
EVERYTHING IS CONNECTED.NEXT WORLD ↓
FILM / SELECTED WORK PROJECT INDEX ↗

08 / 20 A little beautifully mad.

CRUELLA.

Character look development and grooming, with cloth and hair simulation for digital character replacements.

Groom & CFX Lighting TD & Look Dev

VIEW PROJECT
Cruella
A LITTLE BEAUTIFULLY MAD.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

09 / 20 The weight of a world.

THE CROWN.

Shot lighting and asset look development across different conditions, including hero aircraft in rain and dry environments.

Lighting TD & Look Dev

VIEW PROJECT
The Crown
THE WEIGHT OF A WORLD.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

10 / 20 Beyond the familiar.

LOVECRAFTCOUNTRY.

Destruction and pyro simulations, plus lighting for FX shots.

FX TD

VIEW PROJECT
Lovecraft Country
BEYOND THE FAMILIAR.NEXT WORLD ↓
ANIMATION / HOMECOMING / SELECTED WORK PROJECT INDEX ↗

11 / 20 A world worth believing in.

HOW TO TRAINYOUR DRAGON.

Character grooming, hair simulation and character look development.

Groom & CFX Lighting TD & Look Dev

VIEW PROJECT
Franchise artwork · Homecoming project
A WORLD WORTH BELIEVING IN.NEXT WORLD ↓
EPISODIC / SELECTED WORK PROJECT INDEX ↗

12 / 20 Who is watching?

WATCHMEN.

Water and pyro simulations, alongside hair and cloth simulation.

FX TD

VIEW PROJECT
Franchise artwork · Episodic project
WHO IS WATCHING?NEXT WORLD ↓
ANIMATION / COMMERCIALS / SELECTED WORK PROJECT INDEX ↗

13 / 20 Find your way to wonder.

ABOMINABLE.

Recreating the main character’s groom, character look development and hair simulation.

Groom & CFX Lighting TD & Look Dev

VIEW PROJECT
Abominable
FIND YOUR WAY TO WONDER.CONTINUE TO GAMES ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

14 / 20 Another world. Another possibility.

FORTNITE.

Creating and recreating effects for cinematic trailers using Houdini, Unreal Engine and Niagara.

VFX / Technical Director Cinematic

VIEW PROJECT
Fortnite
ANOTHER WORLD. ANOTHER POSSIBILITY.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

15 / 20 There is more than meets the eye.

UNKNOWN 9:AWAKENING.

Fold and Sintra environment effects, character attacks and combat VFX using Unreal Engine and Niagara.

VFX / Technical Director Gameplay

VIEW PROJECT
Unknown 9: Awakening
THERE IS MORE THAN MEETS THE EYE.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

16 / 20 Every point is a new story.

TOPSPIN2K25.

Environmental effects created using the in-house engine.

VFX / Technical Director Gameplay

VIEW PROJECT
TopSpin 2K25
EVERY POINT IS A NEW STORY.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

17 / 20 Into the great unknown.

CHORUS.

Cinematic VFX in Houdini, Unreal Engine and Niagara, adapting and enhancing existing gameplay effects for cinematic use.

VFX / Technical Director Cinematic

VIEW PROJECT
Chorus
INTO THE GREAT UNKNOWN.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

18 / 20 The city has a darker side.

MAFIA III:DEFINITIVEEDITION.

Improving and remastering existing effects for DLC using the in-house engine.

VFX / Technical Director Gameplay

VIEW PROJECT
Mafia III: Definitive Edition
THE CITY HAS A DARKER SIDE.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

19 / 20 Think ahead. Move with purpose.

MOBILESTRIKE.

Pyro, RBD and destruction simulations for offline-rendered cinematics.

VFX / Technical Director Cinematic

VIEW PROJECT
Mobile Strike
THINK AHEAD. MOVE WITH PURPOSE.NEXT WORLD ↓
GAMES / SELECTED WORK PROJECT INDEX ↗

20 / 20 Where legends collide.

DOTA 2.

Combat and battle VFX for Weaver DLC.

VFX / Technical Director Gameplay

VIEW PROJECT
Dota 2
WHERE LEGENDS COLLIDE.ALL PROJECTS ↓

FILM & TV, THEN GAMES / 20 PROJECTS

ALL THE
WORLDS.

Explore a world, or go straight to the project.

NEWEST FIRST IN EACH COLLECTION

CHANGE WORLD

FILM & TELEVISION

CINEMA & EPISODIC.

13 projects
02HavocFX TDLighting TD & Look DevFilmPROJECT
03Renegade NellFX TDLighting TD & Look DevEpisodicPROJECT
04DamselLighting TD & Look DevFilmPROJECT
05LiaisonFX TDLighting TD & Look DevEpisodicPROJECT
06The School for Good and EvilFX TDLighting TD & Look DevFilmPROJECT
07The Wheel of TimeFX TDEpisodicPROJECT
08CruellaGroom & CFXLighting TD & Look DevFilmPROJECT
09The CrownLighting TD & Look DevEpisodicPROJECT
10Lovecraft CountryFX TDEpisodicPROJECT
11How to Train Your Dragon: HomecomingGroom & CFXLighting TD & Look DevAnimationPROJECT
12WatchmenFX TDEpisodicPROJECT
13AbominableGroom & CFXLighting TD & Look DevAnimationPROJECT

INTERACTIVE WORLDS

GAMES.

7 projects
14FortniteVFX / Technical DirectorCinematicGamesPROJECT
15Unknown 9: AwakeningVFX / Technical DirectorGameplayGamesPROJECT
16TopSpin 2K25VFX / Technical DirectorGameplayGamesPROJECT
17ChorusVFX / Technical DirectorCinematicGamesPROJECT
18Mafia III: Definitive EditionVFX / Technical DirectorGameplayGamesPROJECT
19Mobile StrikeVFX / Technical DirectorCinematicGamesPROJECT
20Dota 2VFX / Technical DirectorGameplayGamesPROJECT

Project imagery and titles © their respective owners.

03 / THE NEXT CHAPTER

HAVE SOMETHING IN MIND?

Let’s MAKE IT happen.

Great things begin
with a conversation.

LET’S TALKarmin.khodatars@gmail.com
ALIREZA KHODATARSCG ARTIST & VFX SPECIALIST