KHODATARS.
Visual effects artist and technical director
building imagery for film and games.
THE PERSON BEHIND THE WORLDS
An artist’s EYE. A technical MIND.
I’m Alireza Khodatars, also known as Armin.
I create visual effects for feature films, episodic stories, AAA games and advertising.
Differentworlds. One evolvingcraft.
From film to games, every world brings a new challenge—and another way to grow as an artist.
Many tools. One vision.
I choose the tools that serve the idea. My craft is shaped by curiosity and problem-solving, beyond any one piece of software.
Behind the numbers Explore the journey, the teams and the places.↘
- Years of experience
- 20+
- Studios I’ve contributed to
- 50+
- Countries across my career
- 10+
THE PORTFOLIO / TWO WORLDS
Choose yourexperience.
Select a world.
Or scroll to explore both.
FILM & TV, THEN GAMES / 20 PROJECTS
One scroll.
Entirely different worlds.
01 / 20 Let curiosity lead the way.
THE MAGICFARAWAY TREE.
Water and pyro simulations; foliage, plant growth and tree simulations; hair and fur dynamics; and pipeline tools.
FX TD
↗02 / 20 When the city unravels.
HAVOC.
Pyro and rigid-body (RBD) simulations, car crashes, sparks, fire, shattered glass, muzzle flashes and rain.
FX TD Lighting TD & Look Dev
↗03 / 20 A legend takes the reins.
RENEGADENELL.
FX asset and shot look development and lighting. Grain, dust, smoke and pyro simulations, RBD destruction, magical effects and particles.
FX TD Lighting TD & Look Dev
↗04 / 20 Into the dark. Out of the ordinary.
DAMSEL.
Shot lighting and FX look development, refining and adapting dragon-fire effects for each shot.
Lighting TD & Look Dev
↗05 / 20 Every connection leaves a trace.
LIAISON.
Localised water simulations, destruction, rain, droplets and compositing elements. Multi-shot lighting, combined simulations, data optimisation and water look development.
FX TD Lighting TD & Look Dev
↗06 / 20 Two sides. One extraordinary world.
THE SCHOOL FORGOOD AND EVIL.
Magical effects, particles, RBD destruction and pyro simulations, plus FX shot look development and rendering.
FX TD Lighting TD & Look Dev
↗07 / 20 Everything is connected.
THE WHEELOF TIME.
Dark-energy FX and look development, including Houdini Digital Assets (HDAs) and workflows, alongside pyro, magical effects and destruction.
FX TD
↗08 / 20 A little beautifully mad.
CRUELLA.
Character look development and grooming, with cloth and hair simulation for digital character replacements.
Groom & CFX Lighting TD & Look Dev
↗09 / 20 The weight of a world.
THE CROWN.
Shot lighting and asset look development across different conditions, including hero aircraft in rain and dry environments.
Lighting TD & Look Dev
↗10 / 20 Beyond the familiar.
LOVECRAFTCOUNTRY.
Destruction and pyro simulations, plus lighting for FX shots.
FX TD
↗11 / 20 A world worth believing in.
HOW TO TRAINYOUR DRAGON.
Character grooming, hair simulation and character look development.
Groom & CFX Lighting TD & Look Dev
↗12 / 20 Who is watching?
WATCHMEN.
Water and pyro simulations, alongside hair and cloth simulation.
FX TD
↗13 / 20 Find your way to wonder.
ABOMINABLE.
Recreating the main character’s groom, character look development and hair simulation.
Groom & CFX Lighting TD & Look Dev
↗14 / 20 Another world. Another possibility.
FORTNITE.
Creating and recreating effects for cinematic trailers using Houdini, Unreal Engine and Niagara.
VFX / Technical Director Cinematic
↗15 / 20 There is more than meets the eye.
UNKNOWN 9:AWAKENING.
Fold and Sintra environment effects, character attacks and combat VFX using Unreal Engine and Niagara.
VFX / Technical Director Gameplay
↗16 / 20 Every point is a new story.
TOPSPIN2K25.
Environmental effects created using the in-house engine.
VFX / Technical Director Gameplay
↗17 / 20 Into the great unknown.
CHORUS.
Cinematic VFX in Houdini, Unreal Engine and Niagara, adapting and enhancing existing gameplay effects for cinematic use.
VFX / Technical Director Cinematic
↗18 / 20 The city has a darker side.
MAFIA III:DEFINITIVEEDITION.
Improving and remastering existing effects for DLC using the in-house engine.
VFX / Technical Director Gameplay
↗19 / 20 Think ahead. Move with purpose.
MOBILESTRIKE.
Pyro, RBD and destruction simulations for offline-rendered cinematics.
VFX / Technical Director Cinematic
↗20 / 20 Where legends collide.
DOTA 2.
Combat and battle VFX for Weaver DLC.
VFX / Technical Director Gameplay
↗FILM & TV, THEN GAMES / 20 PROJECTS
ALL THE
WORLDS.
Explore a world, or go straight to the project.
NEWEST FIRST IN EACH COLLECTION
CHANGE WORLD ↗FILM & TELEVISION
CINEMA & EPISODIC.
INTERACTIVE WORLDS
GAMES.
Project imagery and titles © their respective owners.
03 / THE NEXT CHAPTER
HAVE SOMETHING IN MIND?Let’s MAKE IT happen.
Great things begin
with a conversation.




































