Mafia III: Definitive Edition
I worked on improving and remastering existing VFX for DLC content using the studio’s in-house engine.
My work focused mainly on weapon effects, including muzzle flashes, bullet impacts, hit particles, pyro simulations, smoke effects, and flipbook-based VFX.
The goal was to improve the quality, readability, and overall polish of the existing effects while keeping them consistent with the visual style and technical requirements of the game.