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Alireza Khodatars (Armin)

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MOBILE STRIKE (2017)

May 7, 2017 VideoGame

Mobile Strike

I worked on cinematic explosion and destruction effects, with a strong focus on simulation and pre-rendered VFX workflows.

Because the project was developed for mobile, performance was a major consideration. Most of the heavier simulation work was created offline and then converted into more efficient assets for use in the game.

The goal was to preserve the visual quality of the explosions and destruction while keeping the final effects lightweight and performance-friendly for mobile hardware.

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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