unknown 9
<awakening>
I worked extensively on environment FX, particularly for The Fold, focusing on building and integrating effects into the environment.
I also worked on character abilities using Niagara, with the main focus on VFX implementation, gameplay logic, and technical setup rather than final visual polish.
At this stage, the goal was to establish a solid functional foundation for both the character abilities and environmental effects, allowing them to be refined and polished further later in production.