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Alireza Khodatars (Armin)

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JumpOUT (2024)

September 27, 2024 R&D

Jump Out


This work focuses on a large-scale water simulation in Houdini using FLIP.

Large FLIP simulations require a carefully planned caching and optimization workflow, especially when dealing with high particle counts and long simulation ranges.

I also added a character interacting with the water to make the setup more challenging, particularly in terms of collision handling and fluid interaction.

I did not fully render the entire simulation because the rendering cost would have been very high. Since the main goal of this task was to demonstrate the FX simulation itself, I focused on presenting the simulation data rather than producing a fully rendered sequence.

I rendered a few single-frame examples and also prepared a complete look-development and lighting setup to demonstrate how the final result could be presented.

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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