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Alireza Khodatars (Armin)

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Rise as One(2020)

October 15, 2020 VideoGame

C H O R U S

<Rise as One>

The main challenge was adapting existing gameplay VFX for cinematic use while preserving the same visual style and quality.

This often required me to rebuild, reassemble, or modify existing effects, combining different parts of multiple systems to create a result that matched the visual director’s requirements.

A large part of the work involved managing the connections between Blueprints, shaders, materials, and Niagara systems to make the effects behave correctly in both cinematic and gameplay contexts.

In many cases, I reused specific elements from one effect and combined them with parts of another, creating new variations without losing consistency with the original game look.

The main technical challenge was making the VFX flexible enough to work reliably in both real-time gameplay and cinematic sequences.

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