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Alireza Khodatars (Armin)

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realtime Smoke (2021)

November 27, 2021 realtime

 realtime Smoke

This R&D focuses on using Houdini simulation data and visualizing it in real time inside Unreal Engine.

The smoke simulation was created in Houdini and then adapted for real-time use in Unreal, with a strong focus on maintaining the look and motion of a high-quality simulation while keeping the effect suitable for interactive environments.

Key features of the setup include:

  • Fully art-directable Houdini smoke simulations
  • Vector Field–driven motion
  • Particle data integration
  • Live-lit smoke that reacts to the environment lighting
  • Self-lit smoke for effects containing fire, sparks, or internal emission
  • Volume-based smoke shaders
  • GPU particle support
  • 3D smoke with visible depth and volume
  • Flipbook particle techniques
  • Texture sheet–based particle animation

The main goal was to explore different workflows for bringing high-quality Houdini smoke simulations into Unreal Engine while preserving depth, lighting response, and art direction in a real-time setup.

vector field,textures sheet, particle Data, flipbook, emitter

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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