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Alireza Khodatars (Armin)

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liveLand(2022)

September 11, 2022 realtime

liveLand

This R&D explores a live connection between Houdini and Unreal Engine for generating and updating landscape geometry.

The goal was to create a more procedural workflow where terrain data and geometry could be developed in Houdini and transferred into Unreal Engine with a faster iteration process.

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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