superAttack
This R&D mainly focuses on Blueprint and Niagara integration for character attack gameplay.
The goal was not to create a final polished effect, but to build a functional prototype and placeholder VFX setup that could support the gameplay logic.
The work includes attack timing, Blueprint logic, Niagara triggering, gameplay functionality, and a targeting system. The main purpose was to make sure all of the core systems worked together correctly before moving into final VFX polish and presentation.