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Alireza Khodatars (Armin)

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GameFX_impact(2016)

February 11, 2016 realtime

GameFX impact

This work explores different types of impact effects, implemented in Unreal Engine using Cascade.

The effects are primarily built with particle systems and flipbook animations, combined with debris, sparks, smoke, and other secondary effects to add more detail, variation, and visual impact.

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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