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Alireza Khodatars (Armin)

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GameFX_energy(2016)

June 11, 2016 realtime

GameFX Energy

This work explores different types of energy effects, with the main focus on texture and material development, supported by particle systems created in Cascade.

The goal was to combine materials, animated textures, and particle behavior to create a range of stylized energy-based effects.

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Software : UnrealEngine4
Render Engine : UE4
Published date :2020

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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