Havok
In this project, I was responsible for creating an example scene and technical reference for Havok Physics for Unreal, with the main focus on destruction workflows and rigid body simulation.
The goal was to demonstrate how Havok Physics could be integrated into an Unreal Engine project and used for real-time physics-driven interactions, particularly for destructible objects and dynamic rigid body behavior.
The work focused on building a clear and practical example that could be used as a reference for understanding the workflow, testing the system, and demonstrating its capabilities inside Unreal Engine.