the Magic Faraway Tree
This film involved a wide range of technical challenges alongside the VFX work itself.
My responsibilities covered several areas, from TD to procedural growth systems and simulation setups for plants and vegetation to fluid simulation.
I developed a procedural workflow to add wind motion to SpeedTree assets and cache the results for production use. I also worked on hair and CFX, including deformation and simulation workflows for groom assets.
I work on other effects, such as clouds, pyro simulations, particles, and magical VFX.
Working through a full post-production cycle with the team let me contribute to effects from early development through final implementation.