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Alireza Khodatars (Armin)

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GameFX_Fog(2016)

August 11, 2016 realtime

GameFX smokeFOG

This work explores different types of smoke effects, visualized in Unreal Engine using Cascade.

The effects are primarily based on flipbook / texture sheet animation, allowing pre-rendered smoke simulations to be played back efficiently through particle systems in real time.

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Copyright © 1999-2026 by Alireza Khodatars (armin). All rights reserved.

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