realtime Smoke
This R&D focuses on using Houdini simulation data and visualizing it in real time inside Unreal Engine.
The smoke simulation was created in Houdini and then adapted for real-time use in Unreal, with a strong focus on maintaining the look and motion of a high-quality simulation while keeping the effect suitable for interactive environments.
Key features of the setup include:
- Fully art-directable Houdini smoke simulations
- Vector Field–driven motion
- Particle data integration
- Live-lit smoke that reacts to the environment lighting
- Self-lit smoke for effects containing fire, sparks, or internal emission
- Volume-based smoke shaders
- GPU particle support
- 3D smoke with visible depth and volume
- Flipbook particle techniques
- Texture sheet–based particle animation
The main goal was to explore different workflows for bringing high-quality Houdini smoke simulations into Unreal Engine while preserving depth, lighting response, and art direction in a real-time setup.
vector field,textures sheet, particle Data, flipbook, emitter




