Trail
This is a fire trail effect for a skeletal character, built through a combination of Blueprint logic, Niagara, custom geometry, and shader development.
I used CPU particles for elements that required more accurate collision and closer interaction with the character, while GPU particles were used to fill larger areas and add more visual density.
The final effect combines both CPU and GPU Niagara particles to balance accuracy and performance.
For the GPU particles, I also used a Vector Field to influence the particle motion based on the character’s movement, helping the fire trail feel more organic, dynamic, and connected to the animation.