voxel style
This is a voxel game R&D, where the goal is to convert all objects into a voxel-based representation.
This R&D focuses mainly on smaller-scale voxels, their behavior, and a more stylized visual approach.
The work is primarily focused on Niagara-driven dynamic voxels, using custom Niagara modules, with greater emphasis on motion, simulation, real-time interaction, and stylized behavior.