SKY History
This project focused mainly on environment FX and look development.
My work included creating ice-land and frozen-surface shaders, atmospheric effects, frozen lakes, snow coverage systems, wind-driven elements, and pyro-based environmental effects.
Another major challenge was blending very different environments together in a believable way, such as transitioning from ocean to frozen landscapes or from desert environments into colder regions.
The goal was to make these transitions feel visually consistent while maintaining the correct material response, atmosphere, surface detail, and environmental FX across each biome.























